Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Emilie Corbeld's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Emilie Corbeld's Contacts or Allies betrays Emilie Corbeld, ending Emilie Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
A new romantic starts. Gain an Ally. |