Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Erarleirl's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Erarleirl's ancestral territory is 6. |
0 |
0 |
Erarleirl is the middle daughter. |
0 |
14 |
Erarleirl is wounded in one of the tests, leaving a distinctive scar across Erarleirl's fur. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Outlaw (Raider). |
1 |
17 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
17 |
Became a Envoy (Negotiator). |
2 |
20 |
Erarleirl is dispatched to a distant world for a long period; by the time Erarleirl returns, Erarleirl's position has been taken by someone younger and more ambitious. |
3 |
20 |
Became a Scientist (Healer). |
3 |
23 |
Failed to understand a rare alien artefact that you found. |
3 |
24 |
Forced to continue current assignment. |
3 |
24 |
Promoted to Scientist (Healer) rank 1. |
4 |
24 |
Continued as Scientist (Healer). |
4 |
25 |
Erarleirl is given advanced training in a specialist field. |
4 |
28 |
Promoted to Scientist (Healer) rank 2. |
5 |
28 |
Continued as Scientist (Healer). |
5 |
30 |
Spend some time outside of the lab. |