Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Esther Johnson's Contacts or Allies betrays Esther Johnson, ending Esther Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
20 |
A mission goes disastrously wrong due to Esther Johnson's commander’s error or incompetence, but Esther Johnson survive. |
2 |
20 |
Cover for the commander and gain an Ally. |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
25 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
4 |
25 |
Became a Entertainer (Performer). |
4 |
26 |
Public opinion turns on Esther Johnson. |
5 |
26 |
Switched to Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Esther Johnson's Contacts or Allies betrays Esther Johnson, ending Esther Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Make an unexpected connection outside Esther Johnson's normal circles. Gain a Contact. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |