Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Eswe-Sas easily defeat. |
1 |
22 |
Gain Enemy if Eswe-Sas don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Eswe-Sas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Advanced training in a specialist field. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |