Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Eve Teague's work ends up coming home with Eve Teague, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
24 |
Become deeply involved in politics on Eve Teague's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
27 |
Promoted to Noble (Dilettante) rank 1. |
4 |
27 |
Voluntarily left Dilettante |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Eve Teague's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |