Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Fairy Casey left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Fairy Casey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
25 |
Good fortune |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Fairy Casey's trade routes and contacts, forcing Fairy Casey to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |