Intern Faith Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 34 F 12 (2) 6 (0) 9 (1) 5 (-1) 5 (-1) 10 (1)C6955A
Altruistic, Industrious, Dreamy
 
Skills
Advocate 1
Deception 0
Drive 0
Investigate 0
Medic 0
Melee (Unarmed) 1
Recon 1
Science (Social Sciences) 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 22
Agent Law Enforcement Rookie01
Noble Diplomat Intern01
 
Name Type Affinity Enmity Power Influence Species
Arnold Marsden Rival 2 1 0 0 Sydite (M/51)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Survived a risky adventure but gained nothing.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Voluntarily left Wanderer
3 26 Failed to qualify for Intelligence (Agent).
3 26 Submitted to the draft.
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 29 Hard times caused by a lack of interstellar trade costs Faith Knight's job.
4 29 Became a Noble (Diplomat) with the new title Intern.
4 32 Become deeply involved in politics on Faith Knight's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
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