Scout Fanny Rose  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 34 F 6 (0) 3 (-1) 9 (1) 3 (-1) 6 (0) 7 (0)639367
Formal, Forgetful
 
Skills
Astrogation 2
Broker 1
Drive 0
Electronics 0
Gunner (Turret) 1
Medic 0
Persuade 0
Profession (Hostile Environment) 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 02
Scout Courier Scout11
Scout Surveyor Scout11
 
Name Type Affinity Enmity Power Influence Species
Donnie Crowle Enemy 0 1 4 1 Kargol (M/16)
Hardy Doyle Contact 2 1 0 1 Kargol (M/25)
Hardy Doyle is particularly unusual, such as an artificial intelligence or very alien being.
Ernie Andrews Contact 3 2 2 4 Kargol (M/28)
Ernie Andrews is a questionable figure such as a criminal, pirate or disgraced noble.
June Porden Contact 0 0 1 0 Darrian, Imperium (M/23)
Wilhelmine George Contact 0 1 0 3 Kargol (F/22)
Clem Rice Enemy 0 3 0 2 Dynchia, Imperium (M/95)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Risk Fanny Rose's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Free Trader).
2 26 A good deal ensures Fanny Rose is living the high life for a few years.
2 26 Forced to muster out.
3 26 Became a Scout (Courier).
3 30 Serve as the courier for an important message from the Imperium.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Surveyor) with previous rank.
4 33 Fanny Rose's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fanny Rose fail to help. Gain an Enemy.
4 33 Fanny Rose's ship is damaged, and Fanny Rose have to hitch-hike Fanny Rose's way back across the stars to the nearest scout base.
4 33 Gain 4 Contacts. Gain 1 Enemies.
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