Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Faye Harper's time in the scouts. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Nearly killed. Owe 22,500 for medical bills. |
2 |
22 |
Gain Enemy if Faye Harper don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Faye Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Faye Harper join a gambling circle on board. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
30 |
Good fortune |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |