Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Frank Fisher come into conflict with a splinter group Frank Fisher's own religion which maintains Frank Fisher's version is the wrong one. Gain 1 Rivals. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Frank Fisher's work ends up coming home with Frank Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Frank Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Frank Fisher have no idea what happened to Frank Fisher – they found Frank Fisher's ship drifting on the fringes of friendly space. |