Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Gladys Mar to flee and vows to hunt Gladys Mar down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Gladys Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Gladys Mar is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |