Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Harriett Hamilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Harriett Hamilton learn something Harriett Hamilton should not have – a corporate secret, a political scandal – which Harriett Hamilton can profit from illegally. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
Harriett Hamilton is rewarded for Harriett Hamilton's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Drafted into Merchant Marine |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |