Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Hazel Fullmore is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Hazel Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Hazel Fullmore's work ends up coming home with Hazel Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Hazel Fullmore's life into chaos, forcing Hazel Fullmore to leave the planet. |