Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Failed to qualify for Flight (Navy). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
27 |
Find valuable salvage. |
3 |
29 |
Voluntarily left Barbarian |
3 |
29 |
Failed to qualify for Pirate (Rogue). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Moved to a new world. |