Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Entered University. |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
24 |
Graduated with honors. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Helma McDermot easily defeat. |
3 |
27 |
Gain Enemy if Helma McDermot don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Helma McDermot do not know what happened to Helma McDermot. There is a gap in Helma McDermot's memory. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |