Crewman Helma Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 34 F 8 (0) 6 (0) 4 (-1) 8 (0) 4 (-1) 10 (1)86484A
Intimidating, Strait-laced
 
Skills
Deception 1
Drive 0
Electronics 0
Engineer 0
Gambler 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Profession (Worker) 0
Science (Space Sciences) 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker 02
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Helma Miller's business expands, Helma Miller's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 25 Helma Miller learn something Helma Miller should not have – a corporate secret, a political scandal – which Helma Miller can profit from illegally.
2 26 Forced to muster out.
3 26 Failed to qualify for Thief (Rogue).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Embroiled in legal trouble.
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