Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Henrietta Palmer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
25 |
Became a Scout (Courier). |
4 |
27 |
Henrietta Palmer have no idea what happened to Henrietta Palmer – they found Henrietta Palmer's ship drifting on the fringes of friendly space. |
5 |
27 |
Failed to qualify for Performer (Entertainer). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Henrietta Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
30 |
Henrietta Palmer secretly provide religious rites for a dying leader or noble, although they do not share Henrietta Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Henrietta Palmer's choice. |
6 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |