Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hermina Doolan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hermina Doolan fail to help. Gain an Enemy. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Hermina Doolan have no idea what happened to Hermina Doolan – they found Hermina Doolan's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Gain Enemy if Hermina Doolan don't already have one. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |