Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Herminia Hoffman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herminia Hoffman fail to help. Gain an Enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Herminia Hoffman's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Herminia Hoffman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herminia Hoffman fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Herminia Hoffman's time in the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Herminia Hoffman do not know what happened to Herminia Hoffman. There is a gap in Herminia Hoffman's memory. |