Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Herminia Jemmy into bankruptcy. Herminia Jemmy salvages what Herminia Jemmy can. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Opponents of Herminia Jemmy's belief system ambush Herminia Jemmy. |
3 |
26 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
26 |
Switched to Merchant (Free Trader). |
4 |
27 |
A good deal ensures Herminia Jemmy is living the high life for a few years. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Herminia Jemmy's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 2. |