Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Hildur Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hildur Hall fail to help. Gain an Enemy. |
1 |
20 |
Hildur Hall's ship is damaged, and Hildur Hall have to hitch-hike Hildur Hall's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Hildur Hall's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Forced to muster out. |