Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Hilma Fawns botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Hilma Fawns's ship is damaged, and Hilma Fawns have to hitch-hike Hilma Fawns's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Hilma Fawns's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |