Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Jeanette McNab's job. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for Star Marine (Marine). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Jeanette McNab's Contacts or Allies betrays Jeanette McNab, ending Jeanette McNab's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Army (Cavalry) with the new title Private. |
4 |
26 |
Jeanette McNab is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
26 |
Returned to Drifter (Barbarian). |
5 |
28 |
Survived a risky adventure but gained nothing. |
5 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
34 |
Encounter a Psionic institute. |
6 |
34 |
Tested for psionic powers |