Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Jewell Rule's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Jewell Rule is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Find Ancient Technology. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |