Joe Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 34 F 7 (0) 6 (0) 6 (0) 10 (1) 3 (-1) 4 (-1)766A34
Motherly, Uninhibited
 
Skills
Admin 0
Animals 0
Astrogation 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Pilot 0
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman01
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Scout Explorer 01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Good fortune
3 25 Voluntarily left Merchant Marine
3 25 Failed to qualify for Thief (Rogue).
3 25 Submitted to the draft.
3 25 Switched to Agent (Law Enforcement) with the new title Rookie.
3 27 Accepted a deal with criminal or other figure under investigation.
4 27 Became a Drifter (Barbarian).
4 30 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 30 Became a Scout (Explorer).
5 31 Spend several years jumping from world to world in Joe Stanway's scout ship.
5 34 Forced to muster out.
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