Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |