Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Kewab's Contacts or Allies betrays Kewab, ending Kewab's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Kewab's ship is damaged, and Kewab have to hitch-hike Kewab's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Kewab secretly provide religious rites for a dying leader or noble, although they do not share Kewab's faith. Gain an Ally in the family and a Rival who disagrees with Kewab's choice. |