Crewman Lucretia Maltby  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 34 F 8 (0) 7 (0) 11 (1) 9 (1) 4 (-1) 11 (1)87B94B
Toned arms
 
Skills
Admin 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Linwood Enright Enemy 0 2 2 0 Kargol (M/34)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Go undercover to investigate an enemy.
1 21 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Lucretia Maltby's work ends up coming home with Lucretia Maltby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 33 Imperial trade restrictions force Lucretia Maltby out of business.
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