Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Lular McLean into bankruptcy. Lular McLean salvages what Lular McLean can. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Lular McLean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lular McLean fail to help. Gain an Enemy. |
2 |
21 |
Lular McLean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Psychologically damaged by Lular McLean's time in the scouts. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
One of Lular McLean's pieces of art is stolen, and the investigation brings Lular McLean into the criminal underworld. |