Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Metta Tow foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Continued as Navy (Flight). |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
31 |
Metta Tow gain experience in a technical field as a computer operator or surveyor. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |