Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Minerva Robson's work ends up coming home with Minerva Robson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Minerva Robson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minerva Robson fail to help. Gain an Enemy. |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Minerva Robson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |