Minerva Robson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 34 F 4 (-1) 5 (-1) 7 (0) 7 (0) 10 (1) 2 (-2)4577A2
Stutter, Values money
 
Skills
Animals 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Ford Broderib Rival 2 0 2 0 Yilean (M/23)
Hulda Babington Enemy 0 4 2 6 Dynchia (F/11)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Agent (Intelligence).
2 25 Minerva Robson's work ends up coming home with Minerva Robson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Became a Scout (Courier).
3 28 Minerva Robson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minerva Robson fail to help. Gain an Enemy.
3 28 Nearly killed. Owe 15,000 for medical bills.
4 29 Continued as Scout (Courier).
4 33 Minerva Robson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙