Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Molly Sabilline join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
During a battle, defeat or victory depends on Molly Sabilline's actions. Molly Sabilline actions lead to an honorabe discharge. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Molly Sabilline's Contacts or Allies betrays Molly Sabilline, ending Molly Sabilline's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Molly Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
A notable academic consults with Molly Sabilline about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |