Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Encounter a Psionic institute. |
2 |
21 |
Tested for psionic powers |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
26 |
Psionic abilities make Muriel Sanders uncomfortable to be around. One contact or ally becomes a rival. |
3 |
28 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
28 |
Continued as Psion (Psi-Warrrior). |
4 |
30 |
Gift causes a former ally to turn on Muriel Sanders and betray Muriel Sanders. One Ally or Contact becomes an Enemy. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
33 |
Muriel Sanders do not know what happened to Muriel Sanders. There is a gap in Muriel Sanders's memory. |