Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Narki Udziima and several others are captured and mistreated by the enemy. Gain Narki Udziima's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
When dealing with an alien race, Narki Udziima botch an opportunity to gather extra intelligence about them. |
2 |
21 |
Scarred. Owe 5,000 for medical bills. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Narki Udziima's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Narki Udziima's Contacts or Allies betrays Narki Udziima, ending Narki Udziima's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Find valuable salvage. |
6 |
34 |
Forced to muster out. |