Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Nellie Middlemiss's career. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Nellie Middlemiss's Contacts or Allies betrays Nellie Middlemiss, ending Nellie Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
A good deal ensures Nellie Middlemiss is living the high life for a few years. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Make an unexpected connection outside Nellie Middlemiss's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |