Crewman Nettie Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 34 F 3 (-1) 9 (1) 11 (1) 5 (-1) 8 (0) 6 (0)39B586
Forgetful, Courteous
 
Skills
Admin 0
Diplomat 0
Electronics (Comms) 1
Language 0
Persuade 2
Profession (Worker) 0
Science (Space Sciences) 0
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker03
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Si Aae Rival 0 0 1 6 Aslan (F/33)
Si Aae gains in power and influence.
Si Aae is particularly unusual, such as an artificial intelligence or very alien being.
Si Aae is missing under suspicious circumstances.
Gina Rand Rival 0 2 2 3 Tapazmal (F/23)
Annis Arthur Rival 0 3 1 0 Tapazmal (F/89)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Nettie Fabble is sent to a new community or parish to preach The Word among the poor.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Nettie Fabble is sent to a new community or parish to preach The Word among the poor.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Nettie Fabble come into conflict with a splinter group Nettie Fabble's own religion which maintains Nettie Fabble's version is the wrong one. Gain 2 Rivals.
4 28 Failed to qualify for Broker (Merchant).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 A good deal ensures Nettie Fabble is living the high life for a few years.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙