Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Nevada Peaton do not know what happened to Nevada Peaton. There is a gap in Nevada Peaton's memory. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Unit is slaughtered in a disastrous battle, for which Nevada Peaton blame Nevada Peaton's commander. Gain commander as Enemy. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |