Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
O-pa-Tebpaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Entertainer (Artist). |
4 |
29 |
One of O-pa-Tebpaw's pieces of art is stolen, and the investigation brings O-pa-Tebpaw into the criminal underworld. |
4 |
29 |
Promoted to Entertainer (Artist) rank 1. |
5 |
29 |
Continued as Entertainer (Artist). |
5 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |