Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Patsy Callan's Contacts or Allies betrays Patsy Callan, ending Patsy Callan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Agent (Intelligence). |
3 |
22 |
Established a network of contacts. Gain 3 contacts. |
3 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Intelligence). |
4 |
25 |
Patsy Callan's work ends up coming home with Patsy Callan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
25 |
Failed to qualify for Journalist (Entertainer). |
5 |
25 |
Switched to Drifter (Barbarian). |
5 |
29 |
Betrayed by a friend. One of Patsy Callan's Contacts or Allies betrays Patsy Callan, ending Patsy Callan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |