Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Rubie Taylor's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A series of bad deals and decisions force Rubie Taylor into bankruptcy. Rubie Taylor salvages what Rubie Taylor can. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Victim of a crime |
3 |
28 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
28 |
Voluntarily left Army Support |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Rubie Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Become deeply involved in politics on Rubie Taylor's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |