Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Sammie Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Sammie Campbell's Contacts or Allies betrays Sammie Campbell, ending Sammie Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Returned to Drifter (Barbarian). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Sammie Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
32 |
Sammie Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |