Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Scarlett Wood don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Scarlett Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |