Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Shannon Ornery to flee and vows to hunt Shannon Ornery down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
22 |
Shannon Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
22 |
Failed to qualify for Free Trader (Merchant). |
4 |
22 |
Switched to Drifter (Barbarian). |
4 |
24 |
Find valuable salvage. |
4 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
26 |
Voluntarily left Barbarian |
5 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Opponents of Shannon Ornery's belief system ambush Shannon Ornery. |
5 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
34 |
Shannon Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |