Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Sherry Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherry Carpenter fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Sherry Carpenter survey an alien world. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Severely injured. Owe 25,000 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Sherry Carpenter's business expands, Sherry Carpenter's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |