Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Good fortune |
4 |
26 |
Continued as Believer (Missionary/Humanitarian). |
4 |
27 |
Sherry Morgan secretly provide religious rites for a dying leader or noble, although they do not share Sherry Morgan's faith. Gain an Ally in the family and a Rival who disagrees with Sherry Morgan's choice. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Sherry Morgan faith enjoys an explosion of popularity largely thanks to Sherry Morgan's efforts. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |