Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Sidney McMillan left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Sidney McMillan join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Sidney McMillan is blamed for an accident that causes the death of several crew members. Sidney McMillan's guilt drives Sidney McMillan to excel. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Attempted a risky adventure and was sent to prison. |