Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Sophia McNamara's Contacts or Allies betrays Sophia McNamara, ending Sophia McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Sophia McNamara's normal circles. Gain a Contact. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |