Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Stire's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Stire's Grandfather suffered from a degenerative genetic disease that Stire may have inherited. |
0 |
0 |
Stire's Father suffered from a degenerative genetic disease that Stire may have inherited. |
0 |
0 |
Stire's ancestral territory is -3. |
0 |
0 |
Stire is the eldest daughter. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Military (Support). |
1 |
15 |
Captured and ransomed back to the clan. |
2 |
18 |
Continued as Military (Support). |
2 |
22 |
Victorious in a border skirmish with another clan. |
3 |
22 |
Continued as Military (Support). |
3 |
24 |
Drumed out of the service by a superior officer. Gain a Rival. |
4 |
24 |
Became a Envoy (Negotiator). |
4 |
25 |
Stire is dispatched to a distant world for a long period; by the time Stire returns, Stire's position has been taken by someone younger and more ambitious. |
5 |
25 |
Became a Outcast (Labourer). |
5 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
29 |
Continued as Outcast (Labourer). |
6 |
33 |
Pick up a few handy skills |
6 |
33 |
Promoted to Outcast (Labourer) rank 1. |