Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Study Profession (Sports/Track & Field) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Sylvia McLachlan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Voluntarily left Engineer/Gunner |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Sylvia McLachlan easily defeat. |
3 |
26 |
Gain Enemy if Sylvia McLachlan don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |