Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Taa-Se spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Gain a contact in an alien race. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Taa-Se 's scout ship is one of the first on the scene to rescue the survivors of a disaster but Taa-Se fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Taa-Se 's time in the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |